This is an image from Fallout 4. This game takes place after a nuclear war happened, where there are demolished buildings and radioactive monsters. The mood of this game isn't happy, so of course the game developers wouldn't put in colors that invoke feelings of happiness and peace. The colors in this game are more muted so that it looks more realistic and makes you think of real life catastrophe. The main colors of this picture are red, orange, yellow, blue, and purple. Red is a color that makes you feel aggressive or angry, which would make sense in this game because your home got destroyed and you are constantly being attacked by monsters. Orange makes you feel excited, making you want to continue to play the game for a long time; it keeps you from getting too bored. Yellow activates the anxious part of your brain, making you feel more immersed in the game. The darker blue in this picture gives a feeling of somberness, again not making you happy or joyous; this color makes you feel serious. The purple in this image can give off vibes of mystery, making you want to explore the game more and find out its' secrets. I think that the developers of this game chose these colors so that you would feel alert and serious, but adding in a few choice colors like orange to make you feel excited and want to play more. If the developer only added in the angry and serious colors, chances are that you wouldn't want to play the game as much because it would give off vibes of serious depression and anxiety. This game is meant to be adventurous but full of perils to meet you along the way, not to scare you away from it entirely. Picture credit: “Fallout 4 Guide: How to Find and Recruit All 12 Companions.” GearNuke, 12 Nov. 2015, gearnuke.com/fallout-4-guide-find-recruit-12-companion
Link: https://gearnuke.com/fallout-4-guide-find-recruit-12-companions/
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AuthorI'm Ryan Pedde, a freshman at Durham School of the Arts. Im interested in coding and animation. Views and opinionsThe views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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