3DS max is a program used to model and animate 3D objects. What I like most about this program is that I’m able to get my ideas out a lot easier than if I were drawing on paper because I can get all angles and sides. Another aspect that I like about 3DS max is that even beginners can easily pick up the program without prior experience modeling. The thing that I like most about 3DS Max is that you can have different views of your model all at once, you're not confined to one point of view. 3DS Max is not all easy though; I have struggled a lot with the chamfer tool, and getting it to edit exactly what I want it to. Sometimes making selections is also difficult, because I have to make sure that i don’t select too many Vertices or sides or else the modeling will go wrong. Learning all of the tools needed to edit a simple polygon can get a lot more complicated than it seems. You might start to think that you know most of the tools for 3DS Max until you turn that shape into an editable poly, which adds a whole new row of tools to learn. I’m excited to learn more about 3DS Max this year because this unit has proved to be a lot more fun than the past units I’ve had so far. I hope that later this unit we will make landscapes because that’s something of interest to me.
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AuthorI'm Ryan Pedde, a freshman at Durham School of the Arts. Im interested in coding and animation. Views and opinionsThe views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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